1 A ARC  Creates an ARC
2 ADC ADCENTER Manages and inserts content such as blocks, xrefs, and hatch patterns
3 AA AREA Calculates the area and perimeter of objects or of defined areas
4 AL ALIGN Aligns objects with other objects in 2D and 3D
5 AP APPLOAD Load Application
6 AR ARRAY Creates multiple copies of objects in a pattern
7 ARR ACTRECORD  Starts the Action Recorder
8 ARM ACTUSERMESSAGE  Inserts a user message into an action macro
9 ARU ACTUSERINPUT Pauses for user input in an action macro
10 ARS ACTSTOP Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file
11 ATI ATTIPEDIT  Changes the textual content of an attribute within a block
12 ATT ATTDEF Redefines a block and updates associated attributes
13 ATE ATTEDIT Changes attribute information in a block
14 B BLOCK Creates a block definition from selected objects
15 BC BCLOSE Closes the Block Editor
16 BE BEDIT Opens the block definition in the Block Editor
17 BH HATCH Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
18 BO BOUNDARY Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
19 BR BREAK Breaks the selected object between two points
20 BS BSAVE Saves the current block definition
21 BVS BVSTATE Creates, sets, or deletes a visibility state in a dynamic block
22 CIRCLE Creates a circle
23  CAM CAMERA Sets a camera and target location to create and save a 3D perspective view of objects
24  CBAR CONSTRAINTBAR A toolbar-like UI element that displays the available geometric constraints on an object
25 CH  PROPERTIES Controls properties of existing objects
26 CHA  CHAMFER Bevels the edges of objects
27 CHK  CHECKSTANDARDS Checks the current drawing for standards violations
28 CLI  COMMANDLINE  Displays the Command Line window
29 COL  COLOR Sets the color for new objects
30  CO COPY  Copies objects a specified distance in a specified direction
31  CT CTABLESTYLE Sets the name of the current table style
32 CUBE  NAVVCUBE Controls the visibility and display properties of the ViewCube tool
33 CYL  CYLINDER Creates a 3D solid cylinder
34  D DIMSTYLE Creates and modifies dimension styles
35  DAN DIMANGULAR Creates an angular dimension
36  DAR DIMARC Creates an arc length dimension
37  DBA DIMBASELINE Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension
38  DBC DBCONNECT Provides an interface to external database tables
39 DCE  DIMCENTER Creates the center mark or the centerlines of circles and arcs
40 DCO  DIMCONTINUE Creates a dimension that starts from an extension line of a previously created dimension
41 DCON  DIMCONSTRAINT Applies dimensional constraints to selected objects or points on objects
42 DDA  DIMDISASSOCIATE  Removes associativity from selected dimensions
43 DDI  DIMDIAMETER Creates a diameter dimension for a circle or an arc
44 DED  DIMEDIT Edits dimension text and extension lines
45 DI  DIST Measures the distance and angle between two points
46  DIV DIVIDE Creates evenly spaced point objects or blocks along the length or perimeter of an object
47 DJL  DIMJOGLINE Adds or removes a jog line on a linear or aligned dimension
48  DJO DIMJOGGED Creates jogged dimensions for circles and arcs
49 DL DATALINK  The Data Link dialog box is displayed
50 DLU DATALINKUPDATE  Updates data to or from an established external data link
51 DO DONUT Creates a filled circle or a wide ring
52 DOR DIMORDINATE Creates ordinate dimensions
53 DOV DIMOVERRIDE Controls overrides of system variables used in selected dimensions
54 DR DRAWORDER Changes the draw order of images and other objects
55 DRA DIMRADIUS Creates a radius dimension for a circle or an arc
56 DRE DIMREASSOCIATE Associates or re-associates selected dimensions to objects or points on objects
57 DRM DRAWINGRECOVERY  Displays a list of drawing files that can be recovered after a program or system failure
58 DS DSETTINGS Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties
59 DT TEXT Creates a single-line text object
60 DV DVIEW Defines parallel projection or perspective views by using a camera and target
61 DX DATAEXTRACTION  Extracts drawing data and merges data from an external source to a data extraction table or external file
62 E ERASE Removes objects from a drawing
63 ED  DDEDIT Edits single-line text, dimension text, attribute definitions, and feature control frames
64  EL ELLIPSE Creates an ellipse or an elliptical arc
65 EPDF EXPORTPDF Exports drawing to PDF
66 ER EXTERNALREFERENCES Opens the External References palette
67 EX EXTEND Extends objects to meet the edges of other objects
68 EXIT QUIT Exits the program
69 EXP EXPORT Saves the objects in a drawing to a different file format
70 EXT EXTRUDE  Extends the dimensions of a 2D object or 3D face into 3D space
71 F FILLET Rounds and fillets the edges of objects
72 FI FILTER Creates a list of requirements that an object must meet to be included in a selection set
73 FS FSMODE Creates a selection set of all objects that touch the selected object
74 FSHOT FLATSHOT Creates a 2D representation of all 3D objects based on the current view
75  G GROUP Creates and manages saved sets of objects called groups
76  GCON GEOCONSTRAINT Applies or persists geometric relationships between objects or points on objects
77 GD  GRADIENT Fills an enclosed area or selected objects with a gradient fill
78 GEO  GEOGRAPHICLOCATION  Specifies the geographic location information for a drawing file
79 H HATCH Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
80  HE HATCHEDIT Modifies an existing hatch or fill
81  HI HIDE Regenerates a 3D wireframe model with hidden lines suppressed
82 I INSERT Inserts a block or drawing into the current drawing
83 IAD IMAGEADJUST Controls the image display of the brightness, contrast, and fade values of images
84 IAT IMAGEATTACH Inserts a reference to an image file
85 ICL IMAGECLIP Crops the display of a selected image to a specified boundary
86 ID ID Displays the UCS coordinate values of a specified location
87 IM IMAGE Displays the External References palette
88 IMP IMPORT Imports files of different formats into the current drawing
89 IN INTERSECT  Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions
90 INF INTERFERE Creates a temporary 3D solid from the interferences between two sets of selected 3D solids
91 IO INSERTOBJ Inserts a linked or embedded object
92 JOIN Joins similar objects to form a single, unbroken object
93  JOG DIMJOGGED Creates jogged dimensions for circles and arcs
94 LINE Creates straight line segments
95 LA  LAYER Manages layers and layer properties
96  LAS LAYERSTATE Saves, restores, and manages named layer states
97  LE QLEADER Creates a leader and leader annotation
98 LEN  LENGTHEN Changes the length of objects and the included angle of arcs
99  LESS MESHSMOOTHLESS Decreases the level of smoothness for mesh objects by one level
100  LI LIST Displays property data for selected objects
101  LO LAYOUT Creates and modifies drawing layout tabs
102  LT LINETYPE Loads, sets, and modifies linetypes
103  LTS LTSCALE Changes the scale factor of linetypes for all objects in a drawing
104  LW LTSCALE Sets the current lineweight, lineweight display options, and lineweight units
105  M MOVE Moves objects a specified distance in a specified direction
106  MA MATCHPROP Applies the properties of a selected object to other objects
107  ME MEASURE Joins similar objects to form a single, unbroken object
108  MEA MEASUREGEOM Measures the distance, radius, angle, area, and volume of selected objects or sequence of points
109  MI MIRROR Creates a mirrored copy of selected objects
110 ML  MLINE Creates multiple parallel lines
111 MLA MLEADERALIGN  Aligns and spaces selected multileader objects
112 MLC MLEADERCOLLECT Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader
113 MLD MLEADER Creates a multileader object
114 MLE MLEADEREDIT Adds leader lines to, or removes leader lines from, a multileader object
115 MLS MLEADERSTYLE Creates and modifies multileader styles
116 MO PROPERTIES Controls properties of existing objects
117 MORE MESHSMOOTHMORE Increases the level of smoothness for mesh objects by one level
118 MS MSPACE Switches from paper space to a model space viewport
119 MSM MARKUP Opens the Markup Set Manager
120 MT MTEXT Creates a multiline text object
121 MV MVIEW Creates and controls layout viewports
122 NORTH GEOGRAPHICLOCATION Specifies the geographic location information for a drawing file
123 NSHOT NEWSHOT Creates a named view with motion that is played back when viewed with ShowMotion
124 NVIEW NEWVIEW Creates a named view with no motion
125 O OFFSET Creates concentric circles, parallel lines, and parallel curves
126 OBJECTSELECTION LIMIT OPTIONS Customizes the program settings
127 OFFSETSRF SURFOFFSET Creates a parallel surface or solid by setting an offset distance from a surface
128 OP OPTIONS Customizes the program settings
129 OPENPROJECT SURFOFFSET  Creates a parallel surface or solid by setting an offset distance from a surface
130 ORBIT 3DORBIT Rotates the view in 3D space, but constrained to horizontal and vertical orbit only
131 OS OSNAP Sets running object snap modes
132 P PAN Adds a parameter with grips to a dynamic block definition
133 PA PASTESPEC Pastes objects from the Clipboard into the current drawing and controls the format of the data
134 PAR PARAMETERS Controls the associative parameters used in the drawing
135 PARAM BPARAMETER Adds a parameter with grips to a dynamic block definition
136 PATCH SURFPATCH Creates a new surface by fitting a cap over a surface edge that forms a closed loop
137 PCATTACH POINTCLOUDATTACH Inserts an indexed point cloud file into the current drawing
138 PE PEDIT Edits polylines and 3D polygon meshes
139 PL PLINE Creates a 2D polyline
140 PO POINT Creates a point object
141 POFF HIDEPALETTES  Hides currently displayed palettes (including the command line)
142 POL POLYGON Creates an equilateral closed polyline
143 PON SHOWPALETTES Restores the display of hidden palettes
144 PR PROPERTIES Displays Properties palette
145 PRE PREVIEW Displays the drawing as it will be plotted
146 PRINT PLOT Plots a drawing to a plotter, printer, or file
147 PS PSPACE Switches from a model space viewport to paper space
148 PSOLID POLYSOLID Creates a 3D wall-like polysolid
149 PU PURGE Removes unused items, such as block definitions and layers, from the drawing
150 PYR PYRAMID Creates a 3D solid pyramid
151 QC QUICKCALC Opens the QuickCalc calculator
152 QCUI QUICKCUI Displays the Customize User Interface Editor in a collapsed state
153 QP QUICKPROPERTIES Displays open drawings and layouts in a drawing in preview images
154 QSAVE QSAVE Saves the current drawing
155 QVD QVDRAWING  Displays open drawings and layouts in a drawing using preview images
156 QVDC QVDRAWINGCLOSE Closes preview images of open drawings and layouts in a drawing
157 QVL QVLAYOUT Displays preview images of model space and layouts in a drawing
158 QVLC QVLAYOUTCLOSE Closes preview images of model space and layouts in the current drawing
159 R REDRAW Refreshes the display in the current viewport
160 RA REDRAWALL Refreshes the display in all viewports
161 RC RENDERCROP Renders a specified rectangular area, called a crop window, within a viewport
162 RE REGEN Regenerates the entire drawing from the current viewport
163 REA REGENALL Regenerates the drawing and refreshes all viewports
164 REC RECTANGLE Creates a rectangular polyline
165 REG REGION Converts an object that encloses an area into a region object
166 REN RENAME Changes the names assigned to items such as layers and dimension styles
167 REV REVOLVE Creates a 3D solid or surface by sweeping a 2D object around an axis
168 RO ROTATE Rotates objects around a base point
169 RP RENDERPRESETS Specifies render presets, reusable rendering parameters, for rendering an image
170 RPR RPREF Displays or hides the Advanced Render Settings palette for access to advanced rendering settings
171 RR RENDER Creates a photorealistic or realistically shaded image of a 3D solid or surface model
172 RW RENDERWIN Displays the Render window without starting a rendering operation
173 STRETCH Stretches objects crossed by a selection window or polygon
174 SC SCALE  Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling
175 SCR SCALESCRIPT Executes a sequence of commands from a script file
176 SEC SECTION  Uses the intersection of a plane and solids, surfaces, or mesh to create a region
177 SET SETVAR Lists or changes the values of system variables
178 SHA SHADEMODE Starts the VSCURRENT command
179 SL SLICE  Creates new 3D solids and surfaces by slicing, or dividing, existing objects
180 SN SNAP Restricts cursor movement to specified intervals
181 SO SOLID Creates solid-filled triangles and quadrilaterals
182 SP SPELL Checks spelling in a drawing
183 SPE SPLINEDIT Edits a spline or spline-fit polyline
184 SPL SPLINE Creates a smooth curve that passes through or near specified points
185 SPLANE SECTIONPLANE Creates a section object that acts as a cutting plane through 3D objects
186 SPLAY SEQUENCEPLAY Plays named views in one category
187 SPLIT MESHSPLIT Splits a mesh face into two faces
188 SPE SPLINEDIT Edits a spline or spline-fit polyline
189 SSM SHEETSET Opens the Sheet Set Manager
190 ST STYLE Creates, modifies, or specifies text styles
191 STA STANDARDS Manages the association of standards files with drawings
192 SU SUBTRACT Combines selected 3D solids, surfaces, or 2D regions by subtraction
193 T MTEXT Creates a multiline text object
194  TA TEXTALIGN Aligns multiple text objects vertically, horizontally, or obliquely
195  TB TABLE  Creates an empty table object
196  TEDIT TEXTEDIT Edits a dimensional constraint, dimension, or text object
197  TH THICKNESS Sets the default 3D thickness property when creating 2D geometric objects
198  TI TILEMODE Controls whether paper space can be accessed
199 TO TOOLBAR  Displays, hides, and customizes toolbars
200  TOL TOLERANCE Creates geometric tolerances contained in a feature control frame
201  TOR TORUS Creates a donut-shaped 3D solid
202 TP TOOLPALETTES Opens the Tool Palettes window
203 TR TRIM Trims objects to meet the edges of other objects
204 TS TABLESTYLE Creates, modifies, or specifies table styles
205 UC UCSMAN Manages defined user coordinate systems
206 UN UNITS Controls coordinate and angle display formats and precision.
207 UNHIDE  UNISOLATE UNISOLATEOBJECTS Displays objects previously hidden with the ISOLATEOBJECTS or HIDEOBJECTS command.
208 UNI UNION Unions two solid or two region objects.
209 V VIEW Saves and restores named views, camera views, layout views, and preset views.
210  VGO VIEWGO Restores a named view.
211 VP DDVPOINT Sets the 3D viewing direction.
212 VPLAY VIEWPLAY Plays the animation associated to a named view
213 VS VSCURRENT Sets the visual style in the current viewport.
214 VSM VISUALSTYLES  Creates and modifies visual styles and applies a visual style to a viewport.
215 W WBLOCK Writes objects or a block to a new drawing file.
216 WE WEDGE Creates a 3D solid wedge.
217 WHEEL NAVSWHEEL Displays a wheel that contains a collection of view navigation tools.
218 X EXPLODE  Breaks a compound object into its component objects.
219 XA XATTACH Inserts a DWG file as an external reference (xref)
220  XB XBIND  Binds one or more definitions of named objects in an xref to the current drawing.
221  XC XCLIP Crops the display of a selected external reference or block reference to a specified boundary.
222  XL XLINE  Creates a line of infinite length.
223  XR XREF  Starts the EXTERNALREFERENCES command
224 Z ZOOM Increases or decreases the magnification of the view in the current viewport.
225  ZEBRA ANALYSISZEBRA Projects stripes onto a 3D model to analyze surface continuity.
226  ZIP ETRANSMIT  Creates a Self-Extracting or Zipped Transmittal Package.






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